
Thursday, November 30, 2006
another Robot
This guy is part of a larger illustration. Unfortunately I can't publish the whole picture because of copyright reasons.

Wednesday, November 22, 2006
Thumbnails...
...I did to illustrate the stunt choreography for a roof top fighting sequence. The timing is not right though - one pic a sec.

click here to see storyboard

click here to see storyboard
It's been a while...
...since I last did some life drawing. Didn't remember it was that difficult! I have never been that type of guy drawing in a sketchbook. Maybe because I would tear out every drawing I don't like and in the end there wouldn't be a single page left. Here are some of my earlier drawings way back when I was still working in animation. We used to do poses no longer than 1-3 minutes which is actually enough time to catch the essence of the movement.





Saturday, November 04, 2006
Game Players
Recently I seriously started working for the game industry. I already had some experience with smaller companies a couple of years ago when suddenly the opportunity came up to design a game from scratch. Here is a character design I did for the first presentation. (of course I had Cunningham's Animatronics from the Björk video in mind when I started working on these) more on: http://www.peterpopken.com
Friday, November 03, 2006
Subscribe to:
Posts (Atom)